[Yes, I get it is early. It is called planning ahead. We will start in December.]
A fun, festive game with an international feel, allowing players to explore their inner elf. And you will never see “The Twelve Days of Christmas” the same way again…
Santa has gone missing - can our heroes ensure Christmas arrives on time?
It will be a light, fun game for a lot of players.
We will start on around the 4th December. Our game will see our characters preparing for Christmas from 14th December. Each “day” in the game will be covered over 2 days in real life - its ok if players do not get to post that often. Christmas eve will be played out 24-26th December so no-one has to post on Christmas Day (though it might be fun to!) and Christmas Day itself will be played on 27 and 28 December.
You will learn new things you never knew about the traditions and inner workings of Santa’s Lapland kingdom!
𝓐 𝓫𝓲𝓽 𝓪𝓫𝓸𝓾𝓽 𝓽𝓱𝓮 𝓼𝓽𝔂𝓵𝓮 𝓸𝓯 𝓷𝓪𝓻𝓻𝓪𝓽𝓲𝓸𝓷.
𝓘 𝓭𝓸 𝓭𝓲𝓯𝓯𝓮𝓻𝓮𝓷𝓽 𝓽𝓱𝓲𝓷𝓰𝓼 𝔀𝓲𝓽𝓱 𝓭𝓲𝓯𝓯𝓮𝓻𝓮𝓷𝓽 𝓰𝓪𝓶𝓮𝓼 - 𝓫𝓾𝓽 𝓘 𝓪𝓵𝔀𝓪𝔂𝓼 𝓵𝓲𝓴𝓮 𝓽𝓱𝓮 𝓹𝓵𝓪𝔂𝓮𝓻𝓼 𝓽𝓸 𝓱𝓪𝓿𝓮 𝓽𝓱𝓮 𝓯𝓵𝓮𝔁𝓲𝓫𝓲𝓵𝓲𝓽𝔂 𝓽𝓸 𝓶𝓪𝓴𝓮 𝓪 𝓻𝓮𝓪𝓵 𝓲𝓶𝓹𝓪𝓬𝓽 𝓸𝓷 𝓽𝓱𝓮 𝓼𝓽𝓸𝓻𝔂.
𝓘𝓷 𝓽𝓱𝓲𝓼 𝓹𝓪𝓻𝓽𝓲𝓬𝓾𝓵𝓪𝓻 𝓰𝓪𝓶𝓮 𝓽𝓱𝓮𝓻𝓮 𝔀𝓲𝓵𝓵 𝓫𝓮 𝓪 𝓯𝓪𝓲𝓻𝓵𝔂 𝓵𝓲𝓷𝓮𝓪𝓻 𝓼𝓽𝓸𝓻𝔂, 𝓫𝓪𝓼𝓮𝓭 𝓸𝓷 𝓴𝓮𝔂 𝓮𝓿𝓮𝓷𝓽𝓼 𝓯𝓸𝓻 𝓮𝓪𝓬𝓱 𝓭𝓪𝔂. 𝓐𝓷𝓭 𝔀𝓱𝓮𝓷 𝓽𝓱𝓮 𝓭𝓪𝔂 𝓲𝓼 𝓭𝓸𝓷𝓮, 𝓽𝓱𝓮 𝓼𝓽𝓸𝓻𝔂 𝔀𝓲𝓵𝓵 𝓶𝓸𝓿𝓮 𝓸𝓷, 𝓬𝓸𝓶𝓮 𝔀𝓱𝓪𝓽 𝓶𝓪𝔂. 𝓣𝓱𝓮 𝓲𝓭𝓮𝓪 𝓲𝓼 𝓽𝓱𝓪𝓽 𝓲𝓽 𝓲𝓼 𝓪 𝓯𝓾𝓷 𝓽𝓱𝓲𝓷𝓰 𝓽𝓸 𝓭𝓲𝓹 𝓲𝓷𝓽𝓸 - 𝓪𝓵𝓶𝓸𝓼𝓽 𝓵𝓲𝓴𝓮 𝓪𝓷 𝓪𝓭𝓿𝓮𝓷𝓽 𝓬𝓪𝓵𝓮𝓷𝓭𝓪𝓻 𝓲𝓯 𝔂𝓸𝓾 𝓵𝓲𝓴𝓮, 𝔂𝓸𝓾 𝓬𝓸𝓶𝓮 𝓲𝓷𝓽𝓸 𝓽𝓱𝓮 𝓼𝓽𝓸𝓻𝔂 𝓪𝓷𝓭 𝓼𝓮𝓮 𝔀𝓱𝓪𝓽 𝓽𝓱𝓮 𝓷𝓪𝓻𝓻𝓪𝓽𝓸𝓻 𝓱𝓪𝓼 𝓽𝓱𝓻𝓸𝔀𝓷 𝓾𝓹 𝓯𝓸𝓻 𝓽𝓱𝓪𝓽 𝓼𝓮𝓬𝓽𝓲𝓸𝓷. 𝓟𝓵𝓪𝔂𝓮𝓻’𝓼 𝔀𝓸𝓷’𝓽 𝓱𝓪𝓿𝓮 𝓽𝓸 𝔀𝓸𝓻𝓴 𝓼𝓸 𝓱𝓪𝓻𝓭 - 𝓻𝓮𝓪𝓬𝓽 𝓽𝓸 𝔀𝓱𝓪𝓽 𝓲𝓼 𝓰𝓸𝓲𝓷𝓰 𝓸𝓷, 𝓶𝓪𝔂𝓫𝓮 𝓱𝓪𝓿𝓮 𝓪 𝓰𝓸 𝓪𝓽 𝓽𝓱𝓮 𝓬𝓱𝓪𝓵𝓵𝓮𝓷𝓰𝓮, 𝓹𝓾𝓽 𝓾𝓹 𝔀𝓱𝓪𝓽𝓮𝓿𝓮𝓻 𝓯𝓮𝓼𝓽𝓲𝓿𝓮 𝓯𝓾𝓷 𝓬𝓸𝓶𝓮𝓼 𝓽𝓸 𝓶𝓲𝓷𝓭 𝓯𝓻𝓸𝓶 𝔀𝓱𝓪𝓽 𝓱𝓪𝓼 𝓫𝓮𝓮𝓷 𝓹𝓾𝓽 𝓾𝓹. 𝓘𝓯 𝔂𝓸𝓾 𝔀𝓪𝓷𝓽 𝓽𝓸 𝓰𝓸 𝓭𝓮𝓮𝓹𝓮𝓻 𝓽𝓱𝓮𝓻𝓮 𝔀𝓲𝓵𝓵 𝓫𝓮 𝓼𝓬𝓸𝓹𝓮 𝓯𝓸𝓻 𝓽𝓱𝓪𝓽; 𝓫𝓾𝓽 𝓽𝓱𝓮 𝓲𝓭𝓮𝓪 𝓲𝓼 𝓷𝓸-𝓸𝓷𝓮 𝓱𝓪𝓼 𝓽𝓸 𝓽𝓻𝔂 𝓽𝓸𝓸 𝓱𝓪𝓻𝓭. 𝓘 𝔀𝓲𝓵𝓵 𝓱𝓪𝓿𝓮 𝓪 𝓵𝓸𝓽 𝓹𝓻𝓮-𝓹𝓻𝓮𝓹𝓪𝓻𝓮𝓭, 𝓪𝓷𝓭 𝔀𝓮 𝔀𝓲𝓵𝓵 𝓳𝓾𝓼𝓽 𝓱𝓪𝓿𝓮 𝓯𝓾𝓷 𝓲𝓷 𝓪 𝓶𝓪𝓰𝓲𝓬𝓪𝓵 𝔀𝓸𝓻𝓵𝓭!
Hosted and narrated by:
Bexja (Bexja)
Completed 01/21/20.
Scenes played: 6
License: Community License