Have you ever experienced a moment in your life where your entire world changes in an instant?
Now ask yourself, “What if that moment held the life of a loved one in the balance? What if you could save them and all you had to do was perform whatever task a stranger on the phone instructed you to perform? What if that meant doing something that even God would not forgive?”
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Setting: The story will start with every player receiving a phone call from a stranger informing the player that the stranger has kidnapped one of the players loved ones (you may decide who that is, and your relationship to the loved one). They will then tell you that if you ever want to see them again, you must do everything that the stranger asks. You will then over the course of the story receive 12 different tasks, escalating in difficulty over the next 24 hours. Your ability to complete these tasks successfully will ultimately determine how the story ends for your character.
This story takes place on Modern Earth. There are no fantasy elements. You will be playing any kind of person you want, from anywhere on earth, as long as you have access to a telephone. You may have complete artistic freedom in what kind of character you wish to create within those boundaries. I strongly encourage creative diversity.
In this story you will be spending a majority of your time inside your characters head. Therefore, this will be a true test of your ability to develop a characters own way of thinking, his/her personality, fears, dreams, etc…
You may interact with other players in the story if you are in the position to do so, but for the most part your only connection will be that you are all unknowingly talking to the same person on the phone.
This story will take place within a single 24 hour period, and will be divided into four 6 hour chapters, which will be titled, Morning, Noon, Afternoon, and Evening. Each of these chapters will contain three 2 hour scenes, which will be split into two 1 hour sections.
All reference to time regards time within the story itself.
Application: I have made a few basic cards, but any applicants may feel free to create any new cards that they desire.
I will not be operating on a first come first serve system and will be waiting to acquire a number of applications and selecting the best from those available.
Pacing: I will be operating on a normal pace. The first few days will no doubt be decently active, so I would appreciate all those that apply be ready to keep up with the fast initial pace. I am a very active narrator and will be fully capable of keeping up with the speed of the players within the story.
I have the game set to “No Word Limit” with the expectation that certain objectives within the story may take more time to accomplish than others, and I do not want the players to feel restricted.
Hosted and narrated by:
Joel Cribby (Roffo)
Started 12/05/14.
Scenes played: 14
License: Community License