The werewolf packs of old are splintered, torn apart after the last great battle. Most who have survived are rogues, looking to find their mates and a new place to belong. Small alliances have begun to form, but will any group form a strong enough bond to be called “pack?”
A rumor has been whispered: a pair of unmated wolves wish to create their own pack, based on trust, honor, and strength. You feel yourself drawn to this pair, though you don’t know who they are. It could be a trap… but it could be relief and protection. You arrive at the rumored place and the rumored time and take a seat in the seedy bar.
Some notes. Mates are incredibly important. Without one, a werewolf can succumb to madness. The older a wolf, the harder it is to live without a mate; they will slowly go insane and may have to be put down by their pack. Werewolves live an incredibly long time. Think centuries. I hope to start with a very small group (no more than five other players), though that may grow or deplete.
EDIT: Please make avatars human characters. You may change your nature card to show a picture of your individual wolf if you wish, but most of the story will be played out in human form.
Hosted and narrated by:
Ashley Cruz (marwolfer)
Started 05/02/14.
Scenes played: 2
License: Community License