The Galactic Defence Movement (GDM) were always meant to be there to protect the citizens of the human empire in space, separated by law from the individual governments and organisations of man by empirical decree, and, to begin with, they had with the utmost quality and service. Being free from the shackles of bureaucracy and democracy, however, was always an uncertain path that could be manipulated by anyone who wanted to centralise more power within the Human Empire and, after nearly fifty years of ‘protection’, the organisation soured. The Human Expanse of Space had been subject to many terrorist acts from humanists and environmentalists who opposed the continued exploitation of the Galaxy, after the devastation of Earth from global warming and depleting the planets fauna and flora. The GDM had crushed these threats with ease, a strong and capable force with separate funding and unlimited access to internal and external records, leading to a pioneering safe human space which allowed trade, industry and colonisation to flourish. The GDM secured wealthy contracts from the most scrupulous of companies: mining conglomerates, terraforming companies and colonial outposts all snapped up the oppressive security force to practically enslave their workforces and populaces.
The GDM now commands the largest fleet of private military space vehicles and rumours abound that, if the Human Enclave had to go to war with the GDM, it would lose. But why would anyone worry about that? They are protecting us? The media relations department at the GDM has outwardly convinced many of the masses that aren’t oppressed by the GDM and benefit from the industries it protects that the GDM is the most successful and reliable security force for humanity and that it can be fully trusted. This had led to an odd disparity that bubbles below the surface of the Human Empire and the GDM, those who hate the oppressive GDM and it’s exploitative ways and those who chose to ignore the GDM and profit from the added security and the extensive financial benefits of those who are exploited.
This is where you come in. You find yourself aboard the fearsome GDM Corvette Bastion which is tasked with transporting a wide variety of miners, colonists, prisoners, and many more, to the frontier. Bastion is a fearsome vessel, with the best track record in the fleet, and led by the brutal Commander Rahneki who has a zero-tolerance policy towards any infraction on GDM protocols. Several transported persons have mysteriously vanished aboard his vessel for disobedience or revolution – one such victim was found drifting in the Pursean Nebula by a scouting vessel seven months later. Whatever your backstory, you know that this trip to the colony Huerta would only lead to your probably enslavement or abandonment on the fringe of the known galaxy. A fate that no-one wants in these prosperous times. To change your fate, however, you know that you are going to have enact a mutiny…
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Application: I have made a few basic cards, but any applicants may feel free to create any new cards that they desire.
I will not be operating on a first come first serve system and will be waiting to acquire a number of applications and selecting the best from those available.
Pacing: I will be operating on a daily pace. The first few days will no doubt be decently active, so I would appreciate all those that apply be ready to keep up with the fast initial pace. After this, however, it would be greatly appreciated if everyone could aim for one post a day (obviously barring real life emergencies!).
Word Limit:I have the game set to “No Word Limit” with the expectation that certain objectives within the story may take more time to accomplish than others, and I do not want the players to feel restricted. I will give large leeway to the characters and the story that we will jointly create, I have only a rough guideline of the story but I am happy to ditch this if we create something more exciting! I am excited for your application!
Narrated by: Jakeie
Hosted and narrated by:
Jacob Gardner (Jakeie)
Started 12/11/14.
Scenes played: 3
License: Community License