August 1939, only one month before the world would be changed forever. The Great Powers of the world, yet again, lined themselves up to face each other in a battle of ideology, economics and manpower once more. The lessons of The Great War had not been thoroughly learned or appreciated by the statesmen of the nineteen-thirties, they were swept up by nationalism, imperialism, protectionism in a lethal cocktail that would burn the throats of many.
One month prior to spark of Nazi aggression against Polish sovereignty, the Great Powers of the world sent their best soldiers to a secret meeting held at the War Ministry in London. Whilst the diplomats that accompanied them would hash out the details of their international agreement, the elite soldiers would meet with their colleagues on the dawn of the most tragic war to scar the Earth. This elite Special Forces team will face some the most fearsome situations across the globe throughout the course of the war, from submarine infiltrations to frontline fighting, the group will be expected to traverse any challenge. As the cars arrived at the grim exterior of the War Ministry… Everything was about to change…
(-)(-)(-)
Premise: This is where the premise of the story begins, each player represents an elite commando/soldier from their respective country who want to prevent the expansion of the Nazi Germany and the possibility of a Second World War. You will be going on missions throughout the Second World War trying to undermine the key advances, the key attacks and help fight the war on the Allies behalf. Tensions will obviously arise, the USSR representative will resent the delaying tactics by the Western Nations to join the battle on continental Europe, and the group will view the representatives of Turkey and Republican Spain as dangerously close to aligning to the fascist agenda. You the players, as a group will overcome these differences and attempt to change the course of history.
Style: The story is going for a medium/fast pace throughout the story and would like to stick with a third person past tense style, not necessary but would like some cohesion. Will be happy to allow characters to use NPC’s as much as they like in their own post and would like cooperation between players for improvisation (Revisions will be freely available if anything is too far). This game had a loose plot but will be heavily influenced by player interaction and choices!
Character Creation: Natures are there for guidelines pictures and descriptions can be edited but would like the essential nature to remain the same. However, strengths, weaknesses and Sub-Plots are there to provide guidelines or to be used and edited. I would like quite a lot of backstory in the descriptions of your characters.
Hosted and narrated by:
Jacob Gardner (Jakeie)
Started 02/19/15.
Scenes played: 3
License: Community License