Setting: This newly formed kingdom, named Sol, is bustling with settlers and those who believe in the gods of the sun and moon. Alto, Fenris, Wacassa, and Corvi. All four represent a different species. Siren, werewolf, Lightbringer, and Child of the shadows.
The light bringers: These elf-like humanoids are peaceful, but they are corrupted. Anyone who knows how to use a weapon or uses magic to hurt others will be sent to prison. Light bringers can be thieves, nobles, wizards, and more.
The Children of Shadow: Legend says that a few people of all races can hear the dark forest calling them. Hardly anyone knows what the calls sound like, but those who receive them can’t resist. The forest is on the borders of the poorer district. The Forest lures those who receive the call to the darkest place in the forest. The demons who give the call, demons of shadow, challenge their onlookers. If those who receive the call succeed, then the become a child of the shadow. The children can bend shadows to their will, but only to an extent. The most common way this manifests is in temporary wings, made of shadow. Older members may have permanent black wings. The children then travel to the grasslands, where most children live. There are three clans of children. Assassins clan, Artisans clan, and the Fighters clan. the assassins carry out stealth missions in the city, while the artisans hone their skills, and the fighters join in the battle.
Sirens: one of the many races in the city, Sirens are envied by many others due to their ability in song. Some Sirens are so powerful, a hum can entrance their prey. Most sirens never use their gifts for bad, but live a life of peace. Sirens have antlers made of coral, ebony, or crystal. They have long flowing hair. Sirens can be bards, merchants, or sorcerers.
The civilians are beginning to build a temple on a hill, and are in negotiations of a bonding treaty.
Hosted and narrated by:
DolphintheWriter 99 (Dolphin)
Started 03/23/19.
Scenes played: 2
License: Community License